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Doom Marine - Woman version

polycounter lvl 18
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vahl polycounter lvl 18
Finally finished this one, it took time but I was damn busy lately..
the highpoly weights 3.000.000+ tris and the lowpoly around 2650.
texture count :
- 3*512² for the body (diffuse, normal, specular)
- 4*256² for the head (diffuse, normal, specular, bump)
- 1*64² for the hair (clamped alpha)
- 3*64² for the mask (diffuse, normal, specular)

the pics :

Highpoly model:
idgirldone.jpg

Head Closeup (click to enlarge) :
idgirlwip16_head_t.jpg

Backpack (click to enlarge) :
idgirlwip16_backpack_t.jpg

Lowpoly model:
idgirlLPdone.jpg

Lowpoly model+self-illuminated diffuse only:
idgirl_done_selfillum.jpg

Lowpoly model ingame :
idgirl_done_ingame.jpg

Lowpoly model ingame head closeup
idgirl_done_ingame_headcloseup.jpg

Ingame action screenshots : (urls only to save bandwidth - 1024*768 pictures)

http://wip.global-illusions.com/doomgirl/shots/shot00067.jpg
http://wip.global-illusions.com/doomgirl/shots/shot00114.jpg
http://wip.global-illusions.com/doomgirl/shots/shot00104.jpg

shot00028.jpg


Fully compatible wit KDR's PPM support mod, we played online with teddy switching between sigourney, the spaceman and the idgirl and this worked perfectly smile.gif

mebbe I could release the sdk too if enough people are interested in skinning her...

Replies

  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    Awesome job man. Looks really fantastic. My only beef is that the in game shots, the normal map isn't very obvious, and normally doom 3 engine makes the normals really pop. Is it just the lighting in your shots? What does it look like with a single spot?
  • rawkstar
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    rawkstar polycounter lvl 18
    solid work man, I like it alot, definitely fits in perfectly into doom 3. my only complaint would be that you could have probably used some more interesting shapes for the armor. other than that it looks sick. love the pants and the boots smile.gif thumbs up man.
  • pior
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    pior grand marshal polycounter
    Aaaaw Vahl you really want my idgirl pimpshots folder to explode don't you?

    It's great to see her finished, top quality work here. I agree about Poopster's comment about the normalmap strenght tho, maybe your diffuse is a tad dark?

    Ooooh and where is the download link?!

    Hope she can wait a few weeks, by this time she should have a kind of fishy humanoid friend to frag ingame smile.gif

    Good job!
  • KDR_11k
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    KDR_11k polycounter lvl 18
    With all these PPMs we need a polyfrag server for Doom 3 some time soon... And of course more download links!

    BTW, you know about pm_thirdpersonangle, right?
  • shotgun
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    shotgun polycounter lvl 19
    yup sweet work vahl smile.gif
    even if u take off her boobies (god forbid!), you managed to capture her as a female, armor and suit and all

    it seems odd no one said this,
    her proportions seem pretty wonky to me
    her waist is way too low... and then theres the shoulders thing
    its kinda all over the place really,
    i think ive said this back when u posted the wip version

    if u really feel llike getting to the bottom of it,
    make a front clean render of her and draw her skeleton over it
    im pretty much sure its off :~

    either way
    all u need now is a midget gimp doom marine
    and uve got a sweet family (or an s&m scene, depends how u look at it)
  • Darksun
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    Darksun polycounter lvl 18
    very nice! fits D3 great. =D
  • Mishra
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    Mishra polycounter lvl 18
    [ QUOTE ]
    Awesome job man. Looks really fantastic. My only beef is that the in game shots, the normal map isn't very obvious, and normally doom 3 engine makes the normals really pop. Is it just the lighting in your shots? What does it look like with a single spot?

    [/ QUOTE ]

    i was thinking the same thing, it looks like it was just painted on there and wouldnt fit in with the other characters.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    really nice work, the face looks a bit strange on the highpoly shot though... and I agree with poop... the normal maps somehow don't show tht much... or is it the spec map?
  • blow-n-up
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    blow-n-up polycounter lvl 18
    I dont know if everyone else just missed this but it seems that she is floating an inch or two off the ground. Great work on the textures. I do agree with some of the others that it seems like the proprtions are just a little funky. she seems a little to skinny to me. Other than that keep up the good work man
  • vahl
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    vahl polycounter lvl 18
    First off, thanks for all the comments smile.gif

    The proportions are indeed wierd, but that's the only way to use doom3 stock animations for a ppm as far as I know.

    for the lighting problem, I tend to brighten my screenshots so people can see what's going on as doom3 is really dark, so this tend to flatten eveything unfortunately...I really need to make a PPM pimp map.

    for the details, I think all the modelled details are rendered on the normal map, I did the separation lines wide enough to be seen, plus most of them separate also two colors, which help to be seen smile.gif

    she is indeed a little too high, just a matter of modifying a few vertex though smile.gif tis the first thing on my to-do list

    idgirl with doom marine, no changes on the brightness
    idgirlwithdoomguy.jpg

    shot of the head while still wip and without helmet
    elishawip.jpg

    and finally a render of the model only with normal maps and a simple light smile.gif
    idgirl_full_ingamegrey.jpg

    again thanks for the input, I'll try to fix as much of the things you pointed at as possible smile.gif
  • swampbug
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    swampbug polycounter lvl 18
    nice work.. too bad you cant really see her face in her helmet.. Internal helmet lights? Fake lighitng on her texture maybe. smile.gif
  • Renaud Galand
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    Renaud Galand polycounter lvl 19
    top notch work vahl ! as always wink.gif

    [favorite shot]
    http://wip.global-illusions.com/doomgirl/shots/shot00067.jpg
    [/favorite shot]
    It reminds me starcraft ghost atmospher for some reasons.

    gimme download link ! laugh.gif
  • JKMakowka
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    JKMakowka polycounter lvl 18
    The eyes are too far back, and everything seems a bit squished because of that, I am also not sure if the eyes really point 100% forward (see month old 2d/3d post about that).

    p.S.: Is the head of the Doom3 guy really that small???
  • Teddy
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    Teddy polycounter lvl 18
    good work vahl, the highpoly is great. smile.gif

    it's true that doom3 is very dark, too dark for me, personally I play with gamma with "1,2"
  • IceWolve
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    IceWolve polycounter lvl 18
    That looks very good. May i ask for some of the high poly wires maybe? And how long about do you think it took you to model the highpoly?
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