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[UE4] [Environment - modular] Sector 07

polycounter lvl 3
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Menchen polycounter lvl 3
Based on Stas Yurev Original concept: https://www.artstation.com/artwork/8g3AE
Though I took some artistical licenses, like changing the railings (the orignal ones, bent outwards, looked like they had no practical sense) and some light directionality while trying to keep the uncanny-scary mood.

Modelled in blender, textures done un substance designer, rendered in UE4. Just like in my previous scene (the starfarer airlock), this has been done following Star Citizen's workflow of tileable materials + decals over custom normaled meshes.


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