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My First Character Model - Low Poly

Hi All,

Having first learnt the programming side of game design, I am trying my hand at creating my own art for the game as well.
This is my first character model which I created in Blender using modelling only (not sculpted). The video also shows the model animated in Unity.

https://www.youtube.com/watch?v=LTivbARaQxU&feature=youtu.be&t=0s

I would appreciate any feedback you can give on this model and possibly, advice on what next steps I should take.
I was thinking for the next model to try and use some hard edges to create details/accessories.

Thanks

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