This is my first post in this forum of 3D, so I will upload some work in progress images for a long time.
In that case, I am going to model a high poly motorcycle for films, publicising, and so on. Thus, that modeling example is a clear exercise to improve my hard surface modeling skills. So, what do you think about the topology of the different parts of my Buell motorcycle?1_Research of a lot of references
The first step was to research a huge amount of references about my asset. Some images were a general view of motorcycle in order to study the main proportions of the model. Then, I researched some specific images about each piece I had to model such as the engine, rim, bolts, and so on. In addition, I watched some videos of this motorcycle. 2_Modeling of wheel's pieces
At first, I began with the front part. This part had the difficulty of the complex connections between pieces and to understand its function in the motorcycle to turn the wheel. Thus, I had to sketch some manual blueprints before I begin to model each piece of wheel. So, I am going to show you what I have already modeled about front part and its topology.
This is a general view from front view
This is a general view from back view2.1_Brake caliper
Some details of the Buell's rim2.4_Piece of connection between rim and shock absorver2.5_Bolts and nuts