Normal maps in Unity(solved)

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NicoleC polycounter lvl 7
So I use Maya for my modeling and texturing, and then my team uses Unity.  So I am not a Unity expert, but I'm having to test out textures before sending in my final.  I made my normal in photoshop and it is saved as a .tiff. The mesh is .fbx.  When I import my texture will come in but the Normal map does not.  And for some reason it wont let me plug it in.  Looks like its not really reading it.  I know I have to be missing something simple here, so any help would be appreciated. 


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