Retrogasm 2018 - Aniarts- FinalFantasy VI- Celes

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Anitlunia polycounter lvl 3
Hi! Time for retrogasm! So i started like a week ago but thinking about creating a thread here on the forums. Now, here I am!

Goal: Modelling Celes from Final Fantasy VI. Gathering reference.



here is the original concept from Yoshitaka Amano, I love his style because he expresses forms with his own sketchy style.

I want to achieve the final fantasy look like from final fantasy XIII and so on games. 


Celes outfit references. Celes, in the game has lots of outfits (hell, she even has an opera dress!). I have chosen the yellow one because I think represents more her character. There are few original artworks of Celes so I'm calling fanarts and cosplay as inspiration.


Here is my sketch of hoiw is going to be the outfit!



Here is my base blockout progress. Any feedback and resources are welcomed!


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  • Anitlunia
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    Anitlunia polycounter lvl 3
    Working on the face! Here is some process GIF


  • Alemja
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    Alemja polycounter
    Interesting choice, I look forward to seeing how you turn Amano's concept into 3D!
    I have some feedback for you, I think your head started off ok but it started to get a little more blobby as time went on. An area that stands out to me is the mouth and surrounding areas, it looks kind of flat and structure-less, like she has no teeth. If you poke that area on your own face you can easily feel teeth underneath as they are a big factor for how that area is defined. I did a paint over and provided some reference on how you can bring some structure back into her face, I hope it helps!

  • Anitlunia
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    Anitlunia polycounter lvl 3
    @Alemja THanks for the feedback! I applied it to the mouth area to be more fleshier!

    My Blockout is finished so now I'm planning the details. I read about Celes Job, shé's basically a Rune night so I searched and found this pic from FF tactics
     
    So I'm getting inspiration from the white pattern to decorate Celes' shirt. Here I made a paintover (it's very rough)

    And here is some progress, the pattern I made it painting it to the shirt UVs and masking by polypaint.



    Also I'm blocking out the direction of the hairstyle! It's like wobbly and soft and needs a lot of work!
  • Alemja
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    Alemja polycounter
    Cheek area is looking much better! I'm still kinda concerned with upper lip area where it's still looking convex. I did a gif to show what I mean, I also noticed inthe 3/4 view the head is looking a little long.

    Here is a still if that helps out a little more.

    I hope that helps!
  • Anitlunia
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    Anitlunia polycounter lvl 3
    So as @Alemja has pointed out I had a ginourmous cranium and made some adjustments to the face and polypainted to get the general feeling.



     started on making some detalis, here is the main turn around of the whole sculpt.


    I sculpted the laces with ZShperes and the lace is a custom IMM brush I made. Also I finished detailing the boots!



    Next step is modelling the belt, the jewellery and little details before I call the high poly body finished.
  • Anitlunia
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    Anitlunia polycounter lvl 3
    More progress! I'm still struggling on the jewelery part, any suggestions, tips or references?


    Also I want to improve my belt design I feel like it's missing something and it's going to be an important part of the model!
  • Anitlunia
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    Anitlunia polycounter lvl 3
    Hi! I'm not dead and made some changes to the proportions of the caracter, I made her taller, also modelled and sculpted the geometry and made some changes to the face so she has more simplified look. I think It's ready for retopo. I call this highpoly nearly finished (cloth still need some details tough) 
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