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Using Absolute World Position to Tile Textures on all 3 Axis

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supremedalek925 polycounter lvl 10
Hi there. I've been trying to get this to work for a while now and so now I'm looking for help.



My material uses 512 x 2048 textures to make rusted pipes with a lot of variation.  With my current material setup, the Absolute World Position makes the textures seamlessly tile in the y and z vectors, but not the x vector.  As you can see in this screenshot, rotating the mesh on its z axis breaks the texture's uv ratio, and there's also distortion on 2 sides of the other two.  Does anyone have advice on how to fix my material?  Thank you.

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