Home Technical Talk

[ZBrush] I can't get precise results with displacement maps in 3DSMAX.

interpolator
Offline / Send Message
OccultMonk interpolator
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then).





In Zbrush I use the multimap exporter with displacement settings: 



In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5)



No Linear Gamma (I know that when I use Linear gamma I should import the displacement with Gamma 1.0) Gamma correction is Off  here.



Generated displacement map




Replies

Sign In or Register to comment.