I have recently graduated with a master's degree and I am building my portfolio to get into the games industry, ideally as an environment artist. Throughout my studies I have gained many skills and apart from environment modelling, I am also proficient in areas such as cgi/vfx, character modelling and texturing, rigging, skinning, animating, I am an expert in Unity and have a working knowledge of C#.
I have at least one project with previously mentioned skills and my question is: should I include all of these works on my portfolio or should I solely focus on environment art? I was first aiming to go into a 3D Generalist job but I'm not sure whether that's a good option as not many studios are offering such position?
Any help will be greatly appreciated.