Portfolio with various skills of expertise

Hi everyone. 

I have recently graduated with a master's degree and I am building my portfolio to get into the games industry, ideally as an environment artist. Throughout my studies I have gained many skills and apart from environment modelling, I am also proficient in areas such as cgi/vfx, character modelling and texturing, rigging, skinning, animating, I am an expert in Unity and have a working knowledge of C#.

I have at least one project with previously mentioned skills and my question is: should I include all of these works on my portfolio or should I solely focus on environment art? I was first aiming to go into a 3D Generalist job but I'm not sure whether that's a good option as not many studios are offering such position?

Any help will be greatly appreciated.

Thanks, Adrian.

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