Suppose I'm modeling a house, any simple house.
I know that I want to do is to model that house, but the topology of it is what I don't know what I should do.
Should I always aim for quads?
When is ok to not have quads?
Is n-gon always a bad thing?
Should I model everything as a single object, many objects or many objects and join them at the end/as I go modeling?
When I apply subdivision surface?
Do I always apply subdivision surface?
Bevel a corner or subdivision surface and then fix that corner?
Why sometimes Edge Loops doesn't goes around the faces and how I fix it?
As a beginner, should I aim to model something first and then care about topology later on?
If so, when I start to care about topology, should I care about it as soon as I start modeling something?