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Volition - Senior Technical Artist

Adam Pletcher
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Adam Pletcher polycounter lvl 6

Volition is seeking an experienced and passionate problem-solver to fill the role of Senior Technical Artist. You will be working in a collaborative environment of artists, designers, and programmers, using industry-standard applications and one of the strongest Python-based tools frameworks in the industry.

You will have the opportunity to push the quality of content through the continued development of cutting-edge tools and pipelines for next-gen game development.

We are considering qualified applicants for a senior or principal technical artist position.

  • Responsibilities:
  • Design and assist in developing tools and pipelines for Artists and Designers.
  • Proactively seek out inefficiencies and problems in existing pipelines and identify potential solutions.
  • Improve and enhance tools/processes for real-time cinematics, characters and animation, throughout the project cycle.
  • Assist programmers and designers in researching and developing new tools game features.

Qualifications:

  • Fluent knowledge of at least one major 3D software package (3ds Max, Maya).
  • Must be able to work comfortably with common scripting languages, such as Python.
  • Experience developing tools for real-time cinematics, characters, and animations.
  • Demonstrated initiative and strong problem-solving skills.
  • 4+ years of experience in the game industry or equivalent.

Sample Work:

  • Samples, demonstrations or documentation of tools pipelines developed to overcome past challenges.
  • Encouraged but not required: Art portfolio demonstrating proficiency and talent with both CG and traditional art skills.

To apply, please send your resume, cover letter and work samples to jobs@dsvolition.com with “Senior Technical Artist” in the subject line.

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