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Marmoset Toolbag: How do I fix lighting errors in a tangent space normal map?

polycounter lvl 5
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FrellingHazmot polycounter lvl 5
Hello!
I baked some textures down in Toolbag and it looks fine until I reimport the same texture. I get this weird baking error down the middle:

The UV's are mirrored. Edge padding doesn't fix this. The error goes away with object space checked in Marmoset. I did work on this in Substance Painter. However, I get the same result in the unedited and edited normal maps.

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