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gun barrel hole topology

polycounter lvl 5
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Simon_____ polycounter lvl 5
hello all, so i've not really done much gun modelling, i just started a piece and i have come to an area of question 
as my image shows i want to have these indents along the barrel, however im not sure if there is enough polys for the round sections? will a normal map make these really smooth or is it best to increase the poly count, and if i need to increase the poly count what is the best way to do that on a rounded barrel? 

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  • Millenia
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    Millenia polycount sponsor
    I would model it flat, then Turbosmooth -> Bend -> Vertex Weld, no pinching at all. Best way to build anything that's going to be a regular cylinder like this.

    By doing the turbosmooth before the bend you've got a ton of geo for a nice smooth result.
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