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SOLVED - Issue matching Opacity/Alpha like in Substance Painter 2

polycounter lvl 12
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PyrZern polycounter lvl 12
So, this is what I have working on in SP2 right now. Notice the Visor is semi-transparent, has details like bumps, cracks and scrathes.


And this is me matching the textures in Toolbag 3. Before throwing in the transparency. So far so good....


Then comes the Transparency. I use Additive for it. Most of the details disappear right away.




Changing the Map for Transparency doesn't make difference.






Any thought on this ??

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