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How do i setup parallax shader in substance designer 4.6

pixelquaternion
polycounter lvl 6
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pixelquaternion polycounter lvl 6
Hi guy's,

What i have tried so far, making a new height output and hook a displacement map then i get in material and change it to parallax but the plane turned black!

I don't want tessellation just the pom.

So what am i missing here?

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