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3D Max to UE4 Texture/UV problem

polycounter lvl 7
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loshmiii polycounter lvl 7


Hello everyone,
I have problem with importing FBX file from 3D Max to UE4....third picture is how model (shoes for expl.) should look like and first two is what happen when I import them in UE4, texture look tiled and like there is no UV. I really don't know what could be a cause for this problem but I suspect that there are more UV channels on model. How can I move all channels on one? 

Also, when I import only the model of shoes in UE texture look's ok but when I import them in attached with rest of model this is happening. Also if I import that FBX again in 3D Max textures are ok but only problem is when it comes to importing in UE. 
Same problem is happening with his glasses and mask.


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  • yanpes
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    yanpes triangle
    Hi loshmiii,

    you can see the UV maps inside UE4. If you open your static mesh there is a drop-down menu for your UV's (located in the top toolbar inside static mesh window).

    If there is no proper UV layout, you have to edit it inside your 3D package.

    Is the character a downloaded asset? Sometimes assets for non game purposes are poorely set-up for UE & Co.
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