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Making the mesh for a glass material.

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Glacierfox polycounter lvl 8
Hi there. I'm just wondering about the best way to represent glass in Unreal 4 in terms of its mesh.

I have a thick glass pane on the front of my restaurant. Is it better to model the glass with thickness or simply make the material double sided in Unreal? 

Or perhaps do I make the material double sided AND make it thick for a better effect? Are there any severe performance issues I need to be aware of if I do it this way.

The way I usually model glass is to make it a single plane and make the material double-sided. In this instance, the player will actually be able to see the thickness of the glass as the top half is not inside a frame. 

1- Single plane, double-sided.
2- Thick mesh, single sided material.
3 Thick mesh, double sided material.

What would you recommend, are any of these bad practice and/or prone to shading errors?

Thanks for any help!

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