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Importing animation into unreal4

kpadley0
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kpadley0 null

I'm trying to import a rig into unreal and even though the skeleton and the mesh import properly and work, any animation I have baked onto the skeleton appears in unreal as the entire mesh is rotated and scaled smaller even though the animation hasn't moved the position of the model.

 

I thought it might have been because I referenced my mesh into my rig scene so I imported it into the rig scene but this changed nothing

I tried combining all the separate parts of my mesh which did correct the position and scaling of the model animation in unreal, it removed my skeleton instead importing groups from my rig hierarchy, meaning I cant animate either as it has no bones.

 

I also get this error message which I don't understand:

Mesh [Geometry have no name] in the fbx file is not reference by any hierarchy node

I've tried looking on the internet but haven't found anything with a solution

 

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