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Hard Surface Modeler - Liquid Development Portland, OR

jose montanez
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jose montanez polycounter lvl 4

Hard Surface Modeler

Do you yearn to work on some of the best known titles published each year?  Are you one of the best artists out there?  Then join Liquid Development, an industry leader in creating art, animation, and effects for the game industry! We are looking to hire for internal positions but are willing to work with remote positions.

As a Hard Surface Modeler, you will have the opportunity to leave your mark on multiple exciting Sci-Fi and Fantasy next-generation console and PC titles each year.  Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.

Here is a brief list of responsibilities and requirements for a Hard Surface Modeler at Liquid Development:

·         Create high poly and game-resolution models in 3DS Max or Maya, complete with next-generation materials and shaders.

·         Ensure that every asset meets the quality expected, both from an aesthetic and technical perspective.

 About Liquid Development

 Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America.  Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow.  Batman, Halo, Mass Effect, Borderlands - Liquid Development is the team these titles turn to when they need the best.

Please send portfolios to jobs@liquiddevelopment.com

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  • jose montanez
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    jose montanez polycounter lvl 4
    Liquid Development will be attending GDC 2018 in San Francisco from March 19th-23rd. If you are interested in a job opportunity at Liquid Development and would like to set up a time to meet, send an email to jobs@liquiddevelopment.com with [GDC Meetup] in the subject. We will be blocking out times to meet with people while at the convention. Those who do not have a pass to GDC but are able to make it to San Francisco, we can still block out times to meet outside the expo floor.

    Please include a portfolio and resume.
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