@renderhjs ..... Both Cavity and Dust just fill islands in black. I also try to make the mesh more dense but it changes nothing.I really like the idea of Create Atlas.
I think that the rectifying is done at a UV level not aware of the orientation or scale in your 3D mesh. As such it is very relativ and works with the input orientation / scale of the UV selection. Will hopefully investigate a bit more on this stuff now that 1.0.0 is out.
Didn't make it into 1.0.0 but will investigate for the next version. It's interesting I keep learning a lot about blender because of these questions that I have to investigate - thanks for the feedback.
Preferences: Switch swizzle coordinatesBake sets: set groups:You can group multiple objects into groups for the bake sets. This can be done in 3 different ways:
assigning groups in blender:
parenting objects:Improved AO Bake mode: Using Blender Render and normalized enabled for smoother resultsNew Curvature Bake modeRenders tangent normal map then applies compositing nodes to generate curvature mapNew Position Bake ModeColor ID to vertex ColorsCreate Color ID from existing material slotsCreate Color ID from Mesh Elementsand lots of smal improvements