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Royal Hospital

vegaart
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vegaart polycounter lvl 11
Rainy evening, the progress of my new project
I'm working on a new project, this is a hospital. I want to show you my progress. This building is a hospital of 6 floors with rooms, elevators, lobby, I plan to make each floor different (I understand that in terms of design this is probably not the best solution) but customers I think it should like) diversity is what you need.
Also, there will be an exterior part with territory, with road, trees, and an entry control point (gates with security).
Now I work on objects for the interior, it's furniture chairs, accessories. Write what you think about it)



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  • ChristenLA
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    ChristenLA node
    Really beautiful renders! The first one especially has a fantastic sense of atmosphere and your lighting is excellent.
    My main critique would be that neither shot really feels like a hospital. If you took the 'emergency' sign off the first shot and told me you had made an upscale office building, I would have had no questions whatsoever. If you're basing them off a real-world location or an incredibly upscale-area hospital, it's not totally unbelievable, but you may want to give more clues of the building's actual function. Maybe a gurney in the second shot or an ambulance in the first? Even a quick sign in the lower shot that implies it's a medical facility would help.
    That said, it still works pretty well for a hospital professional building, and the shots are both lovely. Looking forward to seeing more from you!
  • KurtR
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    KurtR polycounter lvl 7
    Looking great! Would be interesting to see a video capture when you get further along as well.
  • vegaart
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    vegaart polycounter lvl 11
    ROYAL HOSPITAL
    Hey guys, I finished my new project
    The environment consists of the interior and exterior parts, modular system.The building contains 6 different floors, elevators, corridors, and a hall. There is also a modularroad and the ground adjoining to the building.     The walls on each floor of the building have unique design. All the architectural objects: thewalls, floor, ceiling, and the road are constructed with modules. With these objects you will beable to easily construct your own level in a building. It can be the building of an office, ahospital, or anything else.    Also, this level contains the territory that can be used for a game and can be equipped at yourown discretion using the modular objects kit.    All the objects of this kit use the (PBR) textures with resolution of 4096 × 4096.Also, this pack includes the pre-assembled location that was shown in the presentation. It usesthe adjusted and baked light, and has 5-storied building with interior and exterior.



  • vegaart
  • vegaart
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    vegaart polycounter lvl 11
    Really beautiful renders! The first one especially has a fantastic sense of atmosphere and your lighting is excellent.
    My main critique would be that neither shot really feels like a hospital. If you took the 'emergency' sign off the first shot and told me you had made an upscale office building, I would have had no questions whatsoever. If you're basing them off a real-world location or an incredibly upscale-area hospital, it's not totally unbelievable, but you may want to give more clues of the building's actual function. Maybe a gurney in the second shot or an ambulance in the first? Even a quick sign in the lower shot that implies it's a medical facility would help.
    That said, it still works pretty well for a hospital professional building, and the shots are both lovely. Looking forward to seeing more from you!
    Thanks
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