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Zbrush to Maya Retop Pipeline?

Long time lurker, first time poster. I'm still relatively new to Zbrush, and I'm in the process of sculpting a character which I want to take into Maya and retopologize afterwards - I know I can retop with Quad Draw, but after that I'm lost as to how to make sure the UVs between both models match and apply normal maps and textures from the original sculpt to the new model. Could someone point me in the way of some tutorials or advice that might help?

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