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Visible seams on 3d model textured in Substance Painter

mblanc
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mblanc vertex
Hi everyone,

I'm trying to import my first mesh textured in Substance Painter in UE4. I textured the wood part with a built-in wood materials that comes with SP. I activated the option of tri planar projection, so, there is no visible seam at least in the SP viewport. However when adding the mesh onto UE4 viewport, seams become visible. 

Does anyone know how can I fix this.

I'm attaching  a couple of screenshots that shows the differences between the two apps.




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