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character UV scale - consistent throughout? Or scale up hands etc?

polycounter lvl 12
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SeveredScion polycounter lvl 12
Hi all, when UV unwrapping a character, do you advise increasing the texel scale of UVs for areas that require more detail such as hands? Or making sure to keep texel scale consistent for the entire character?

Last full character I finished I polypainted in Zbrush so UV scale of realtime mesh wasn't as important since I was baking all the maps down. But now I'm considering painting in Substance Painter in which case I'd want UVs to all be the same size.

I'm looking for pros and cons of both methods and also curious if there's anything I'm overlooking.

Thanks!

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