Home 3D Art Showcase & Critiques

[UE4]Library (WIP)

ngon master
Offline / Send Message
wirrexx ngon master
Working on a concept by Andrii Shafetov. 
https://www.artstation.com/artwork/Pe6bZ

So far i've done.

Yes, i know, Winter is coming. And so is Christmas. But atm, i have no job, and i will do my best to land one at the beginning of the next year. 
BE AWARE! The scene is WIP, Scale is still way off! 


Blockout meshes for scale (which are due to change)
Blockout for the real mesh 
Phase one of lighting. 

What to work on. 
WEEK1. 
1. Blockout the rest of the scene (primitives). Get the correct scale of stuff. 
2. Refine Meshes. 
3. Export to UE4, to check that it looks good. 
4. Export to Zbrush, for sculpt.
5. Fast decimation and into UE4 to see how it looks.
6. REFINE
7. Export to 3Ds max for Retopo. 
8. Texture phase 1. (Base colors and roughness)
9. Back to UE4, too see how it looks. 

A couple of pic, to see my planning. 
Tools of use. 
3ds max for modeling/retopo. 
zbrush for sculpting.
Xnormal for baking (substance 2)
SD and SP for Texturing. 
UE4 for assembling my scene. 


My main goal is to have a finished scene close to what Andrii have on his concept (with the freedom of my own touch because the concept leaves a lot for imagination)! 


And a couple of pictures for, Material Ref, Lighting, Breakdowns, And some in tests scenes. 

Old Scale. 

Detail 

New Scale


Test Scene with test meshes i did for fun.


Getting hang of UE4

Breakdown. 


Material and Texture ref  (one of'em)



Another One (plus elements i like) 


Replies

Sign In or Register to comment.