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Arnold Render Help/Tips

polycounter lvl 13
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ozaffer polycounter lvl 13
Hello I'm pretty new to arnold so I thought I'd leave this open to a direct issue I'm looking to resolve while being open to any and all suggestions for character render setup.

My main issue atm is that I can't seem to get highlights to show up in the renderer.

This is the base unwrapped with normals as a bmp, Curvature as incandesence, and the bmp map in a few other area's in an attempt to highlight detail without creating harsh maps.
Here's the texture Lambert in hypershade:

And here's the Render (no items as I need to unwrap still, but the base is unchanged):

This is with some spherical mesh lights (I've tried direction lighting as well, so far)

Thanks in advance :)

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