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Please help me setting up my materials for my landscape

Grine
polycounter lvl 3
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Grine polycounter lvl 3
Hi everyone.

First I would like to apologize for the long post and I hope I don't take much of your time.
I have looked at tutorials and documentations over and over trying to understand and make sense of this system and so far its a complete mess.

What are my objectives?
First off I have 10 textures as seen below:
Grass, Dirt, Mud, Forest Dirt, Cliff Rock, Cliff Rocks Moss, Moss, Gravel, Sand, Snow

Some of these textures are free resources from the substance share... so some of them are textures while others are called "Base_Color" as seen below and I have no idea how this would impact me and the landscape I am building.
https://i.imgur.com/81qzgHl.jpg
I would like to make 3 of these textures (Grass, Gravel, Cliff Rock) to be automatically applied based on height.
Similar to how this guy did his: Unreal Engine 4 - Landscape Auto Material

Secondly I would like to have tessellation for my Cliff Rock and Cliff Rock Moss I have followed a tutorial and set that piece like the image below but that tutorial only allowed ONE layer to be tessellated, I repeated my steps for the second tessellated layer but I dont know how to apply both at the same time... I though perhaps adding a lerp would be a solution but I have no idea which one to pick.
https://i.imgur.com/mJmOYFM.jpg

I would really appreciate any assistance in my current dilemma. 
Thank you so much for your time and reading this far.

Cheers!

Replies

  • Zatchie
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    Zatchie polycounter lvl 3
    10 textures are a lot to have on a terrain. The texture streaming pool would override I believe. To get you started with the landscape there is a really great tutorial out there the works in material functions: https://youtu.be/NAJhppttJgI

    About placing stuff at a certain height, that's a whole different ball game. You'd need to look for material functions that reads off you height and apply the texture through a lerp node. I've made a similar system where I take the angle and add a rock texture as soon as my landscape hits a 30 degree slope.

    Hope this helps!
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