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[UE4] Trench Shrine

polycounter lvl 11
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Auldbenkenobi polycounter lvl 11
It's been a while since I tackled an environment and I could do with having something new for my portfolio. This concept, by Mike Franchina, caught my eye today and I've been toying with the idea of attempting something vaguely WW1ish for a while. 



Tonight after work, I only got round to starting a blockout, and messing around in UE4. There's one or two things I'm planning on changing from the concept, chiefly the figure on the Cross and I'll be adding things like candles to act as light sources, but my aim to is match the concept as closely as possible.

Here's a meager offering in the form of my quick blockout. 



Already, I reckon I'm going to want to raise the rear trench wall a tad higher, and I'm going to want to adjust the skylight to match the concept a little better. I'm not massively familiar with UE4 (beyond the very basics that is) and I'd like to use this project as a means of becoming relatively fluent with its tools.

Thanks

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