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Futuristic City [MentalRay - Unity Comparison]

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Hi.

I've made this futuristic city in 3dsMax using MentalRay a few years ago. It has lots of post-processing like bloom and cinematic curves and I've also added the post-processed depth of field to the buildings in the back afterwards. The mentalray render alone took about 28 hours so with the post-processing, it took roughly about 30 hours to get this final image.




The render below is the same scene rendered real-time with Unity. Ofcourse it doesn't have the level of detail or precision Max render has but I'd say it's close enough considering the limitations of real-time rendering. I'm using SSR for reflections, tonemapping for color correction, legacy bloom effect for the glows and temporal anti-aliasing for AA.


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