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Painting weights disaster (Maya)

Elena_24
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Hello, everyone. I'm new to painting weights, thus  having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it works ok once I painted on weights, change the position and it's a horror show.  I really hope smb could give me feedback , advise, a tutorial for dummies.  

The first pic is a sorta pulled in hip that i don't know how to make it look realistic:  https://imgur.com/a/RTlAA
Second pic is a squeezed neck once I turn it left/right https://imgur.com/a/3CY2p

Problems i'm facing: 
1. Mesh  deformation. 
2. Trying to weigh multiple, dense, or overlapping meshes.
3. Unclear process for painting weights.
4. Unaware of additional tools to save time

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