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Visible Seam on character

polycounter lvl 10
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RashedAlmetrami polycounter lvl 10
Hey guys,

Been trying to fix this seam for a while now and am having no luck.



I've tried:
-setting smoothing groups to UV's. 
-setting one Smoothing group
-Checked for flipped UV's or faces

Im baking in Substance Painter so flipping the green channel shouldn't be a thing right?
-Also have "Average Normals" checked

The seam is still there even if I remove the normal map. 
With normal map applied:


Any ideas? Thanks in advance!

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