[Riot Creative Contest 2017] - StephSzr

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Hi!

I'm still pretty new at VFX. You can see what I've done so far on DeviantArt! (don't look at the 2D stuff ಠ_ಠ)
I want to try and do as many entries as possible by January. :B
My first idea is to do something PROJECT-y.



The idea: a projectile will fire from the first sphere. The projectile hits the second sphere. The sphere gains an indicator. There is a short delay while the indicator fills up, and then an explosion.

I thought it'd be best to do a rough pass, making sure I can do all the things I want to do, before actually coming up with the proper art. This is what I've managed to do in the past hour or so. Getting the bar to fill up was more complicated than I expected. :P



What I really want is for the indicator to fill up from two directions, like so:
 

I have yet to figure that out though. :P

Realtime VFX Thread

Replies

  • StephSzr
    Managed to grab some extra time today and figured it out:


  • StephSzr
    Did some more tweaking today, before I realised that you cannot even see the back of it in game view. :sweat_smile:



    I'm thinking that I'll cut the sides just over halfway, and have the middle block glow and grow in size when the timer ends. That way the whole thing can be seen and there should be an eye-catching indication that something is about to happen (there will be other stuff on top of this whole indicator of course).

    Have an extremely artistic MS Paint representation :P :


  • THendersonVFX
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    THendersonVFX polycounter lvl 3
    I think you have two entries of the same thing :P 
  • StephSzr
    Update time. :B

    I fiddled around with it a bit more and decided to go in a different direction. Now I'm going for a snare rather than a countdown to damage. :P I got some time to work on that today, and this is what I have so far:



    I should hopefully have the rough done tomorrow, then I will work on the rough projectile. :+1:

    ---
    Edit: No update, as I am currently mired in the nightmare of trying to teach myself 3D modelling and backface culling. Hopefully an update tomorrow. :tongue:
  • StephSzr
    Well, I'm now stuck with nightmares of backface culling, but the rough for the snare is done! I'm still unsure on the rotating band, it might be too much clutter when everything's set up and coloured in. We'll see. :B
    Snare rough 2

    Next up is the rough for the projectile! I will start on that on Wednesday. :)
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