Hello, Today's update is about the end scene for the game. Location: Hospital.
I modelled and unwrapped the scene in 3ds Max.
Textured using substance designer and substance painter.
It's Still in progress and there are a few more touches I want to add to it and tweak. Mostly with the grunge decals. Adding some trash to the floor as well would be on my list of things to do. Still minor tweaks with post process and lights are needed. Here is how it looks at the moment.
Some other updates include: Shelter room has been fixed up. Now it has wooden ceiling too.
Storage cellar: Updated the ceiling.
Main menu update fly through in to the other rooms through a staircase.
Instructions room - I've reused some assets that I have made earlier for the main level to make up the menu rooms.
Options menu we decided to make into an electricity room. Makes sense. I think...
FIRST UPDATE:Hello everyone, I have started working on an environment for a 3 week project me and my friend are making and I would like to share my progress through out the length of it
. The scene is set at around midnight in North America at a Gas Station near a midwestern town based on a mountain road back in the early 90's.
a neo-noir psychological horror game set in the early 90’s in Mid-West America.
Following jonathan as he awakes and pursues his family through the nightmares
of limbo while attempting to understand where he is and what happened.
is the only protection you have from the darkness enveloping the world.
Here is a rough level layout we have done for the game. Brothers is a stand in name for the game at the moment. Still deciding on that.
In the demo level you'll be able to play as the big brother in the story looking for your small brother. The game is strongly influenced by Resident Evil and Silent Hill 1&2 and will have different camera angles like in the old RE or SH games.
Now about the actual environment. I've made a quick block out and imported it in to unreal to see the scaling of the rooms and space needed.
At this point I just quickly setup the lights to get sort of the mood I was aiming for. Afterwards I drew on screenshot I took to make better shape for the front of the gas station.
Murphy's StopnGo. I'll be drawing on the top and roughing out the sillouhete of the place and concepting some more on the insides as well.
I still need to work out a lot of assets that will be coming in to the scene. Will be updating shortly.