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Landscape vs Static Mesh material painting

polycounter lvl 11
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Elod.H polycounter lvl 11
Hey everyone,

Just a quick question regarding high quality material creation and blending in UE4. I'd like to know what or if there are any big advantages using the Lansdcape tool to create terrains vs. just importing a static mesh terrain (which was nicely sculpted in ZB) when it comes to material creation. I would like to focus heavily on blending multiple materials in my scene.

Thank you!

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