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WIP Pipe Wrench

polycounter lvl 10
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stubs3d polycounter lvl 10
Made this pipe wrench over the weekend. Had to hurry it out, so was unable to put some of the detail into it I wanted.

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  • alex_kim
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    alex_kim polycounter lvl 2
    Hello, I am totally newbie. 

    May I ask why did you smooth some parts while you didn't the other parts?
    I know the concept of baking normal map; however, my detailed questions are...

    1. What program did you use to bake the normal map?

    2. The parts that you smooth and the parts that you didn't are same. Doesn't it cause error when you bake the normal map? In my case, I got very dirty edges

    3. Why did you smooth some parts while you didn't the other parts?

    Thanks. :-)
  • stubs3d
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    stubs3d polycounter lvl 10
    All of the edges have been smoothed. One model is the high poly, the other is low. One piece of the wrench is using iso lines instead of mesh.

    The normals were baked in Substance Painter.
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