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Texel density/Texture atlas

Ingsoc75
polycounter lvl 5
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Ingsoc75 polycounter lvl 5
We are doing an F-16 maintenance trainer in Unity (1st person) that will be used on desktop machines (no higher than 1080 resolution).

The scene consists of a HAS (Hardened Aircraft Shelter) with an F-16 in it (not very large area, about 25 meters x 16 meters). 

The user can go anywhere in the scene (so everything has to be detailed texture wise). 

The fuselage and wings are broken up into 2 4K atlases but little things like text still look blurry. Other objects on the F-16 are broken up into their own textures. 

Should I keep breaking up the body/fuselage into more than 2 atlases to increase texel density until I get a desired result?

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