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[Substance Designer] "Stone Carver" node

troubleonsaturn
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Hey polycount! 

I've been working recently on making myself an all purpose "stone carver" node in Substance Designer. This was originally inspired by the work done on Uncharted 4 by Jonathan Schmidt and Jose Vega as well as all the other great artists there. 

Basically the node takes several inputs for height outline, height variation, slope variation and spits out the final results. Custom nodes can also be used for grout roughness, height and colour.

 I've included shots of a couple materials created  with the node. First is the original 8x8 tile, which doesn't use any custom inputs, just the original tile samplers found inside the node. Finally we have a herringbone, brick and arc cobblestone pattern. The arc cobblestone was created using the new "arc pavement" node from the latest Substance Designer update. 

More shots can be seen at my artstation and website. Feedback is more than welcome! 
www.tryanmclean.com
www.artstation.com/tryanmclean













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