I've posted a few WIPs of this scene in the WAYWO thread but I figured a would give this it's own thread at this point. This scene was done over a 6 week period for Jeremy Huxley's CGMA class "Vegetation for Games", which I would highly recommend to anyone. The majority of the foliage was sculpted in ZBrush and then baked out in Substance Designer. The tiling materials like ground, rock and bark were done in Substance Designer. I'd like to add a couple other things to the scene like smaller trees or saplings and even add vertex wind to the plants for a fly through video.