Working on bringing Tom McDowell'
s "Hammerhead" character concept for Overwatch to life. One of the few fan ideas that actually looks interesting and fun to me, but take that from a guy who does concecpt art for Mattel.
Most of the elements needed are there now. Just need to give them cleaner topology versions for final form sculpting.
How's the overall flow, shape, and feel of the character feel atm?