Home Technical Talk

A suggested workflow for using Marvelous Designer with Topogun and Blender?

polycounter lvl 4
Offline / Send Message
oraeles77 polycounter lvl 4
Hello.

I have been using MD for a while, but I have next exported my models.

Recently I have been learning Topopgun.

I am trying to work out the best workflow.

For example, I make a model in MD.

I make acessories in Blender export them to MD.

I sort out the UV map in MD.

Export everything to Topogun.

Then do all the Substance Designer/Painter stuff.

does that sound ok?
Sign In or Register to comment.