(Solved) Bevel and shading

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bitinn triangle

I don't fully grasp how bevel and shading works, even after learning many things about them.

I run into this problem quite often, when creating a fillet corner, this kind of shading transition shows up:

I would imagine this type of corner to have smooth shading transition, but it gives a slightly sharper transition on both side of the bevel. The effect is more noticeable at certain angles:

Q: Is it possible to do better? My main concern is metallic material reflection looks weird when applied.

(With normal)

(Without normal)


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