I don't fully grasp how bevel and shading works, even after learning many things about them.
I run into this problem quite often, when creating a fillet corner, this kind of shading transition shows up:
I would imagine this type of corner to have smooth shading transition, but it gives a slightly sharper transition on both side of the bevel. The effect is more noticeable at certain angles:Q: Is it possible to do better? My main concern is metallic material reflection looks weird when applied.