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Best way to create a realist look planet in Zbrush?

polycounter lvl 7
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salimmatta polycounter lvl 7
Hey guys,

I'm trying to create a realistic look planet in zbrush, but for some reason when I use surface noise and import my alpha texture in zbrush, the tiling is not perfect even though I UV it in zbrush using UV master and it looks pretty clean, but again I don't know why the tiling thing when using surface noise is not perfect, any idea about what am I suppose to do?

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