Hi guys, i have a basic question here. I want to start a new environment to have on my portfolio and i dont know what technique to pick.
I saw starcitizen and some other games are using mid poly with chamfers and decals on them for the details but then i saw @AlexCatMasterSupreme
tutorial and he is cuting the ( decals ) details in the mesh and using floating decals only for emissive and text stuff.
So my question is... what are the pros and cons about these 2 workflows? I know i can make some tests and see for myself but i want your opinion on this matter because this is very new for me. Thanks.