@Pav3d If you have the time, could you give a breakdown on how to get such clean, realistic lighting in marmoset?
Wow !! Great Details, Pav3d the amount of details is Insane !! and your workflow is nice, love the textures so far.i was wondering how do you make the detail for the swords handle in zbrush ? is it using IMM ? do you mind sharing your workflow on that ?Thanks !~
This is looking insanely good, just a stupid question: how did you split up the texture sheets of the clothes and how many (if more than one)? Curious to know how you retain the detail so well from the high poly.
Thanks for breakdowns along the way. Stuff like this is invaluable to me. If by chance you recorded some or all of the process, I'd be happy to purchase a copy on gumroad. Also want to mention that I appreciate the final pose. Whether you meant to or not, the cross legged, somewhat delicate looking pose is very typical of the period. Much of what modern western culture would identify as effeminate (the dainty pose, frilly costumes and floral designs, form fitting leggings, etc), was the height of masculinity in archaic european culture. Anyway, I thought that was an excellent finishing touch.
The ornament work is amazingly clean! I remember using your Bloodborne fanart as a reference.Can I ask how did you do this part of the armor? Did you use boxmodelling, sculpted the eagle and the feathers as a different mesh and then tried to make them fit as close as posible to the amor?
Pav do you remember that medieval character we worked on for a polycount art challenge ages ago? Think it was a bald dude with halberd, which you ended up finishing. You've come on leaps and bounds since then, great work man EDIT: He is in your folio, so of course you remember
Hey man this looks sick. Can you recommend any tutorials that show the basic method you use the create the armor, and more specifically the secondary and tertiary details on it? I know the basics of pulling polygroups off of the model and retopologizing them to create basic hard edge armor in Zbrush. I know you used 3DXmax? I've never used it. So I'm just not sure if it's possible in Zbrush and if you know of any tutorials that show a similar process. Thanks.
Man this is so detailed and inspiring.. may i ask how you did the belt with all the details?https://us.v-cdn.net/5021068/uploads/editor/r9/hdq65gdhhyll.jpg
This is awesome @Pav3D, the hair is amazing! I cant believe no one has asked about the hair yet,may i ask for a breakdown of that and how you achieved such smooth results