Hello, I'm in a bit of a dilemma about the right tri-count for a low poly weapon model.
This is the model, the hi-poly will be baked to the low poly.
For test purposes, I have reduced the tri count of one part of the low poly from 5486 tris to 1731 tris by triangulating it further.
As such there should be no difference in the detail captured due to baking at either tricount.
I can do the same to the other pieces to bring down the total count of the gun to around 5000 tris
Without this the low poly gun has a total tri count of 19916 tris
With next gen I have seen weapon counts go into 20,000 to 50,000 tris, depending on the remaining assets in the level/scene.
My question is that for a portfolio piece, should I as a best practice lower the tri count as much as possible?
Should I show multiple tri counts? Or does it all depend on what else is there in the scene?
For instance this gun is one of a pair for a character that should be around 50K tris.
With game engines becoming more efficient, is it necessary to optimize a whole lot for a piece in a portfolio? I can say that it is definitely easier to unwrap a model with a lower count. (looks nicer too)