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AUTO-PLUG tesxture maps to material (Quixel/Substance >>>> Unreal Engine4)

oskarkeo
polycounter lvl 10
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oskarkeo polycounter lvl 10
Is there a way to automatically plug in texture maps (exported from Quixel Suite or Substance Designer/Painter) to a material in UE4.
I'm converting a project in work to test in VR and don't want to spend half a day dragging my connections if iI can help it.
I'd be interested in the same for Maya Arnold/VRay, or other renderers.  
I know this used to work from Quixel to Marmoset TB2, but haven't found anything similar out in the wild
Thanks in advance to anyone who can help.

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