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3DS Max - Question - Reorient or Align an antire mesh by an edge?

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Hey to all,

As the title says, is there a way to essentially use the edge of a mesh in order to use it rotate it or align to that edge.

Think of UV mappings (like TexTools) Align function, but for a mesh in World space rather then local or working.

Cheers in advance.

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