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3D environment artist: Currently Available for work/ Hire

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Joseph_A_Gagnon polycounter lvl 6

Hello my name is Joseph Gagnon, and I am a 3D artist with the focus of environment development.

Currently, I am looking for freelance work in the roles of environment artist and props creation.

My Software Proficiencies are as following: Maya, Photoshop, ZBrush, Substance Painter and designer, Marmoset toolbag.

I have experience with the following engines: Unreal engine, Unity and CryEngine.

Because I am a junior environment artist, my service fees will be affordable/low.

My following skills/abilities are the following; 
   • Wrapping UV upon meshes
   • reducing poly counts for meshes via techniques 
   • baking techniques (transfer maps… high poly to low poly techniques)
   • The creation of organic and hard surfaces meshes
   • the creation of textures and texturing the meshes via Photoshop and substance painter
   • the creation of modular parts for building complex environments
   • Building complex environments via the use of modular meshes.
   • sculpturing meshes
   • an understanding of Unreal engine, Unity, Cryengine. (Interface navigation and exporting and importing models)
   • rendering meshes via rendering software.

The following are softwares that I use and have the appropriate commercial licenses towards.
    • Maya
    • substance painter
    • substance designer
    • Substance B2M
    • Photoshop
    • Zbrush
    • Marmoset toolbag.

Also, references of my past clients are available by request if you want to learn more about my work ethics.

Feel Free to email me for any questions!

Thank you for your time and consideration.


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