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Lazarus [WIP]

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Smeshy null
Hey friends, this is a few WIP renders of what Im working on right now for my student demo reel. I've had lots of inspiration from many different CG artists that I admire and look up to. So far this project has allowed me to practice A PBR workflow using a combination of hand painted, and baked normals (primarily hand painted). As well as unreal's intuitive, yet intricate rendering capabilities (as seen its very bare bones).
(This was last weeks progress, lots have been added so stay tuned, Ill probably update a few more times before final renders for feed back.)

Modeled in maya
Highpoly (when needed) zbrush
textured in quixel.
Current unreal build 4.14(school has not updated to 4.17 however; i will render in 4.17, but just at home (i've been working on it primarily at school) )

Thanks!


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