Home Technical Talk

VrayDisplacementMod in 3dsmax ignoring texmap min/max. Please help!

BobFloss
null
Offline / Send Message
BobFloss null
I am trying to use a 32 bit EXR displacement that I baked out in zbrush on a mesh but no matter what values I put in the texmap min/max, say -1 and 1, it doesn't do anything.  My displacement is clipped at 0 with none of the negative displacement registering.  All that is being displaced is the information that pushes outward.

I know this shouldn't be this hard, what gives? In maya you simply add an "allow negative numbers" node or whatever. 

Replies

Sign In or Register to comment.